The Sound Design for Games Program at AES Academy teaches students how to create dynamic, expressive, and interactive audio for modern video games. This course focuses on designing sound effects, atmospheres, UI audio, creature sounds, weapons, and real-time audio behaviors using the tools and workflows used by professional game audio studios.
Students learn not just how to design great sounds — but how to implement them inside game engines so they react to player actions. Ideal for aspiring sound designers, game developers, Foley artists, and audio creators entering the world of game audio.
Learning Outcomes
1. Foundations of Game Audio
Understanding interactive audio
Linear vs non-linear sound
Roles in a game audio team
Sound design vs audio implementation
2. Designing Game Sound Effects
Weapons, impacts, footsteps & movement
UI/UX sounds (menus, notifications, pickups)
Creature & character vocalizations
Sci-fi, fantasy & stylized sound effects
3. Foley & Field Recording for Games
Gathering original recordings
Recording props, textures, and surfaces
Outdoor/indoor ambience capture
Foley performance for game characters
4. Sound Editing, Processing & Design
EQ, compression & transient shaping
Layering sounds for power & emotion
Synthesis & granular sound creation
Creating seamless loops & atmospheres
5. Game Engines & Middleware
Introduction to Unity & Unreal Engine
Implementing audio with Wwise or FMOD
Triggering sounds based on player actions
Real-time mixing & adaptive audio systems
6. Environmental Audio & Ambience
Creating immersive soundscapes
Biomes (forest, sci-fi lab, city, dungeon)
Weather, wind, water, structure creaks
Dynamic ambience systems
7. Game Audio Workflow
Audio asset management
Optimization for performance
Working with programmers & designers
Preparing final audio packages
Who This Course Is For
Aspiring game sound designers
Foley & SFX artists
Indie game developers
Sound designers expanding into games
Audio engineers seeking new creative fields
Why Study at AES Academy?
Game-focused sound design training
Hands-on implementation in real game engines
Modern audio production tools & workflows
Mentorship from experienced game audio professionals
In order to be relevant, contemporary and up-to-date, this course uses a ‘just-in-time’ development process that adjusts its structure and delivery according to the most current changes in the field, research practice and peer-student interest.