The Immersive Audio (Dolby Atmos) Program at AES Academy is designed to teach students the cutting-edge techniques of immersive sound mixing and spatial audio. This course focuses on creating three-dimensional audio experiences for music, film, games, VR/AR, and streaming platforms using industry-standard Dolby Atmos tools and workflows.
Students learn how to place sound in a 3D space, mix for height channels, and deliver immersive content that engages audiences like never before. Ideal for mix engineers, producers, sound designers, and audio professionals seeking to specialize in immersive formats.
Learning Outcomes
1. Introduction to Immersive Audio
Understanding spatial audio and 3D sound
Dolby Atmos ecosystem & workflow
Object-based vs channel-based mixing
Applications: music, film, games, VR/AR
2. Mixing in 3D Space
Placing objects in X, Y, Z axes
Height channel usage and panning
Atmos vs traditional stereo/5.1 mixing
Automation and movement in 3D
3. Tools & Software
Dolby Atmos Production Suite / Renderer
DAW integration (Pro Tools, Logic, Cubase)
Spatial audio plugins & processing tools
Monitoring for immersive sound
4. Sound Design for Immersion
Layering & object-based effects
Ambiences and environmental textures
Reverb, delay & motion in 3D space
Creative spatial audio effects
5. Immersive Music & Post-Production
Mixing music for streaming platforms (Tidal, Apple Music, Spotify)
Film & cinematic audio mastering in Dolby Atmos
Game and VR/AR interactive audio workflows
6. Delivery & Mastering
Rendering stems and final mixes for immersive platforms
In order to be relevant, contemporary and up-to-date, this course uses a ‘just-in-time’ development process that adjusts its structure and delivery according to the most current changes in the field, research practice and peer-student interest.